2026-27 Rankings / Head-to-head
Neither is our platform and neither pays us anything — this site is operated by booster, a competitor to both. These two rarely get compared because they look like different categories, but they compete for the same thing: your program's one big fall fundraiser.
Double Good's headline is that your team keeps 50% of every sale, and that number is accurate. But it is a share of sales, not a fee on donations, and the comparison only makes sense once you say what the supporter pays. A $30 order nets your team $15, and the buyer receives premium-priced popcorn for the other $15.
Snap!'s 20% is a cut of money given. On $5,000 in donations your team keeps roughly $4,000 — assuming you meet your participation goal, because the rate that applies when you miss is not published. Donors also cover about 4% processing, and third-party all-in estimates run 20–30%.
So on pure efficiency, Snap! wins this one clearly, and it's the rare case where the rep-led incumbent is the cheaper way to move a dollar.
| Double Good | Snap! Raise | |
|---|---|---|
| Scout Score | 8.2 Very good | 8.8 Excellent |
| All-in cost | Team keeps 50% of every sale | 20% if participation goal met; unpublished higher rate if missed |
| Per $5,000 raised, you keep | $2,500 (in popcorn sales) | $4,000 (if goal met) |
| Revenue carries over | ✕ No | ✕ No |
| Off-season revenue | ✕ No | ✕ No |
| Student contact lists required | ✓ No | ✕ Yes |
| Per-athlete quotas | ✓ None | ✕ Common |
| Product / cash logistics | Ships direct | None |
| Coach effort | Medium | Lowest — rep-run |
Your team keeps 50% of each sale, so in fee terms the other 50% covers the product, shipping, and Double Good's margin. It's not a 50% platform fee in the way Snap!'s 20% is a platform fee — but in terms of what reaches your program per dollar a supporter spends, 50% is the honest number to plan around.
A strong rep-led Snap! campaign typically clears around $6,000 in two weeks. Double Good totals depend heavily on how many families sell and how wide they share. Efficiency favors Snap!; participation sometimes favors Double Good, because selling a product asks less of a family than asking their relatives for money.